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Game Development 🏢 Full Time ⭐️ Verified

Senior Gameplay Programmer

NebulaForge Studios
Seattle, WA
Salary Estimate
USD 120.000 – USD 180.000
Posting Time
7 Mei 2026
Deadline
7 Mei 2027

Job description

We are a fast-growing, award-winning game studio based in Seattle, crafting immersive experiences for players worldwide. We are seeking a Senior Gameplay Programmer to lead the development of core gameplay systems and collaborate with cross-functional teams.

As a Senior Gameplay Programmer, you will own features from concept to ship, mentor teammates, and ensure performance and quality across platforms.

Responsibility

  • Architect, implement, and refine core gameplay systems including movement, combat, abilities, and progression.
  • Collaborate with design, art, and audio teams to translate concepts into high-quality gameplay experiences.
  • Lead feature development from concept through prototyping, iteration, and shipping on target platforms.
  • Profile, optimize, and ensure strong performance across PC and consoles.
  • Mentor junior developers, conduct code reviews, and foster a culture of craftsmanship.
  • Develop and maintain robust tools and pipelines to accelerate development.
  • Contribute to documentation, testing strategies, and CI/CD processes.
  • Engage in playtesting and balance decisions to deliver engaging player experiences.

Qualification

  • Bachelor's degree in Computer Science or a related field, or equivalent professional experience.
  • 5+ years of professional game development with shipped titles.
  • Strong proficiency in C++ and scripting (C# or Lua).
  • Experience with Unity or Unreal Engine and modern game development workflows.
  • Solid understanding of gameplay systems, AI, physics, and networking.
  • Excellent debugging, profiling, and optimization skills.
  • Strong communication and collaboration abilities; proven mentorship experience.
  • Portfolio of shipped titles or demonstrable gameplay projects.

Required Skills

C++ C# Unreal Engine Unity Gameplay Systems AI Networking Tools Development Performance Profiling Shader Basics

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